![]() ![]() In order for G3F to work in animate 2 you will need new ani-blocks created just for g3f ,or at minimum a tool to convert older figure Aniblocks to work with Genesis 3 figures. You would need new Aniblocks for Genesis 3 Well you can use animate on anything regardless of bone namesīut aniblocks only work on what they are made for and most humanoid ones happen to use the same bone names in the DAZ Poserverse. I have Animate 2 also and use it some, but I use GrahpMate and KeyMate all the time when doing animations. In my opinion these two are essential to creating animations in DAZ Studio. To create your own animation sequences, the essential plugins are KeyMate and Graphmate. I'm not sure how well G2F anti-block would work with G3F.Īnimate 2 is a tool for assembling premade aniblocks, but the available selection limits what you can do with that. I have used anti-blocks created for V4 with G2F, but I had to do a lot of adjustment to make it look reasonable. I don't know of any aniblocks for Genesis 3 yet. There are aniblocks available for V4, Genesis 1 and Genesis 2. ![]() Aniblocks are created for a given character generation. You can create your own aniblocks, but I imagine most people purchase aniblocks to use. ![]() I have not tried it with Genesis 3, but I see no reason it would not work well with Genesis 3 too.Īnimate 2 is a tool for assembling aniblocks. Animate 2 tool works well with Genesis 2. ![]()
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